city of heroes dominator guide

What Secondary Powersets Are Available to Dominators. Fighting[*]6.3. [*]Dark Obliteration is a typical patron attack, see the Shared Powers section. The damage from Mesmerize is not reported until very late, which can be annoying because it is a nice confirmation that it hit. Mind Control[*]3.6. Its graphics are much more obvious than the other sleeps, which can be useful on a team, although they can be easily confused with Ice's holds. Overview They can also be used in conjunction with terrain to keep enemies out of line-of-sight, if one enemy is targetted, nearby ones will also be immobilized, even if they are not in visible. In my opinion, I would rank them: Scrapper Brute Mastermind Stalker Widow/crab Blaster Tank Sentinel Pb/ws Corrupter Dominator Controller Defender. A significant part of Fire's control is caused by chaotic movement and distraction: fleeing from Hot Feet, burning kneecaps from Fire Imps, knockback from Bonfire. Of course, this concentration of control does have some drawbacks, notably enemies who are resistant to confuse, such as Nemesis, and certain Longbow officers can be quite a problem. WOW! Hover provides a more limited form of knock* protection, turning it into a falling over effect, without the movement. Propel compares favourably against Mental Blast, and is not a poor choice for a Gravity/Psionic Dominator. Unlike the other STHs, Gravity Distortion grants knock* protection, meaning it's a lot easier to keep your target held and next to you for melee attacks. This guide was written during I10, a new version may be available here. Overview Patron Power Pools are the villain equivalent of Ancillary Power Pools, although they are available to all non-Praetorian alignments ( heroes must temporarily change alignment to earn them). They also have a maximum distance they will maintain from their summoner, and if that is exceeded will stop fighting and immediately return. Recharge enhancements would be ideal, but Mesmerize doesn't accept them. Like Power Push, it may benefit the control sets with fewer single target controls, namely Fire Control, Plant Control, and Ice Control. You can hit the defense cap on all of them eventually. For Energy Assault it is Total Focus, which is a high damage, long activation time, melee attack available at level 28; for Fiery Assault it is Blaze, the tier 9 blast available at level 38; for Icy Assault it is Greater Ice Sword, a melee attack available at level 35; for Psionic Assault is Psychic Shockwave, a large radius PBAoE available at level 38; and for Thorny Assault it is Ripper, a cone melee attack available at level 35. It has good defence against smashing and lethal attacks, ok defence against energy attacks, and ok resistance against toxic damage. Its high damage makes it a very effective power for a melee oriented Dominator. [*]Spore Burst is a typical AoE sleep, see the Shared Powers section. The Domination bar is filled by attacking and using targetted control powers. It can also provide some AoE damage for /Fiery Dominators with Fiery Embrace. Fire Control - This is one of the more offensive control sets. [*]Jack Frost is a typical pet power, see the Shared Powers section. [*]Dark Embrace is a typical patron shield, see the Shared Powers section. [*]Psychic Scream is a huge cone decent damage attack with a good recharge debuff. Since it's also a hold, it can be useful for quickly stacking hold mag onto bosses, but can be dropped once the boss is held. I took fire epic but should I be grabbing a patron pool over on the villain side? City of Heroes / City of Villains - Guide to the Corruptor Archetype. 6.5 Leadership While not necessary to be effective, they do make a Dominator's life easier, especially on large teams where it can be difficult to enter melee. City of Heroes Dominator Powers Guide | GuideScroll Aid Self is particularly popular in PvP, where taking significant damage is unavoidable. Suggested slotting is 0 - 5 additional slots with 0 - 95% endurance modification, 0 - 80% endurance reduction, 0 - 95% recharge. Standard attack slotting is suggested. Mass Confusion is often compared to Seeds of Confusion, against which it compares quite favourably. However, Fire Imps will help the endurance situation significantly, their damage is typically sufficient for the solo Dominator, who can focus more on control, or just sit back and relax. Since it is classified as an attack, it has the unfortunate consequence of suppressing other stealth powers for a period, which makes stacking it as a stealth power annoying. Controller Power Synopsis : r/Cityofheroes - Reddit Disappointing powers: Blazing Bolt Tyvm 12 12 Related Topics Assault provides an appreciable bonus for its endurance cost on large teams, and is somewhat beneficial with Fire Imps. Maneuvers defense bonus is very small, making it not particularly worthwhile since Dominators have very few other defense powers to stack it with. Propel has the best attack animation in the game, a random object appears in the air and flies at the target. With domination, Psychic Shockwave is a vicious killer. Powers [*]Telekinesis is a toggle which holds and repels its target and nearby enemies away from the caster. A brief guide to Dominator secondaries Background: This will NOT be a detailed power-per-power analysis and such - primarily because (keep reading) I don't think that's necessary for dominator secondaries, as they are very, very similar.

    [*]Power Bolt, Flares, Ice Bolt, Psionic Dart, and Thorny Darts are the first tier blasts, and are all low damage, medium range blasts. It suffers from the same visual effect issues as Gravity Distortion, and also grants knock* protection. Plant Control provides average overall AoE and single target control. [*]Frost Breath is a cone attack. Plant Control - The newest controller set, plant control has numerous ways to impair and impede your opponents. For these reasons, many Dominators look to the power pools for additional status protection (for when Domination isn't available). Boost damage output with Fiery Embrace and Musculature Core Paragon. All of the attacks but one are pure psionic damage, which means that psionic resistant foes, who are usually heavily resistant, such as robots and undead, take a lot more effort. Its biggest drawback is that it has an extremely long activation time, enough to make Bonesmasher more efficient as damage/activation time. Unlike other control powers, it cannot be enhanced for duration, but can be enhanced for magnitude, and with very little enhancement (9.6% is enough) will affect bosses with a single application. Venus brings additional benefit to her caster by taking some aggro and some additional damage. Suggested slotting 3 - 5 additional slots with 40 - 80% accuracy, 35 - 95% endurance recovery, and 0 - 80% recharge reduction. Unofficial Homecoming Wiki - A City of Heroes Community Wiki October 3, 2019 in Dominator Share Followers 5 Hopestar Members 216 Posted October 3, 2019 (edited) Hello, I'm @Hopestar and I'll be maintaining a build list thread for each Archetype. Like Strangler, enemies must be grounded in order to be held, so against flying foes it is best to combine with Roots. It has a short activation, high damage, and a fast recharge, making it the best of the 9th tier blasts. It is also a very difficult power to use, because it requires good positioning of the caster, the target, and the output location. It includes broad comparison of powers and power sets. Flash Freeze inflicts damage as well, which prevents it from being stacked on top of other sleeps to deal with multiple stronger enemies. Wormhole's biggest failing is it's small area of effect, which very often results in spawns being split across two separately locations. Overview Suggested slotting is 5 additional slots with 35 - 80% accuracy, 0 - 95% damage, 0 - 80% slow, 35 - 95% recharge reduction. They are: A Dominator's secondary power sets are designed for assault. They suffer from the drawback that unlike existing Dominator pets, they are not permanent, and as such are more suited to special situations. Dominator | City of Heroes Wiki | Fandom Essential powers: Total Focus, Power Burst The longish recharge also means that having it detoggled can be quite annoying. Its big disadvantages are that it comes at level 32 instead of level 8, and its extremely long recharge time. [*]Scorpion Shield is a typical patron shield, see the Shared Powers section. Essential powers: Psychic Shockwave Knockback can significantly reduce the effectiveness of a teams AoEs, and frustrate melee based characters. their assault secondary, and are only there because the set was inherited from Controllers. It has one of the better effect animations, because it is quite visible. Despite its weakness at AoE damage, it is also weak at sustained single target damage, and only excels in initial burst single target damage. More damage equals more RAGE equals more DAMAGE. It is useful in the toughest fights such as against AVs and Heroes. They are poor powers, and are not a foundation for good control despite the fact that they are available early. Suggested slotting is 0 - 2 additional slots with 35 - 95% recharge reduction. They are indispensable throughout every Dominator's career, and should be taken as soon as available either level 1 or 2. Mass Confusion is the perfect power for destroying an entire spawn without any risk to the team. You might be noticing a trend on my play style. It has a standard sized cone, an accuracy bonus, longish activation time, and decent damage. They have an aggro distance, which is less than their summoner's perception, and they will attack any enemies less than this distance from them. Earth Control 3.3. A++ to you! Primary Powers[*]3.1. They bring limited new It does have a single target heal which it will use on the summoner or other pets. It does provide somewhat more utility for Fire Control because it can ground fliers so they can be subject to other powers such as Flashfire, Cinders, and Fire Imps. For each primary and secondary power set I provide a list of essential and a list of disappointing powers. It is Fire's best fast recharging AoE control, making it the basis of Fire's AoE control. Affected enemies' perception is greatly reduced, but not to zero. Its recharge is unfortunately just a bit too long, meaning it may not be ready for the beginning of every fight, especially on fast moving teams. Overall this results in slightly degraded single target damage. Also how many slots to add to which powers etc. It is more of a control power than an attack, although it does provide some smashing damage which may help in those siutations where psionic damage is being resisted. Powers Disappointing powers: Propel, Dimension Shift It is also unique in that its termination can be accurately predicted due to a sound effect that plays exactly 13 pulses throughout its duration. [/list], 5. It has good damage, standard accuracy, but an excessively long activation time. Its small range and low damage make it a very disappointing power. Disappointing powers: Smoke, Cinders Standard attack slotting is suggested. updated Jun 22, 2023. It has a short recharge for an AoE control power, a medium sized cone, and a long duration. It falls in the middle for damage, below Fiery Assault and Thorny Assault with their damage secondary effects and self damage buffs, and above Psionic Assault and Energy Assault. [/list] It has a small endurance drain. [*]Immobilize is an effect which prevents movement. Shared Secondary Powers 4.2. It also shares control sets with the hero side controller, and its unique archetype trait is something called Domination. attacks: Propel and Lift. Super Speed is a stealth power as well as a travel power, which can be useful in the same ways as Stealth from the Concealment Pool. Ice Control 3.7. We recommend booking your session asap, as we intend to monopolize as much of her time as possible for our own purposes!!! Because it increases regen slightly, rather than healing, it is not terribly effective for saving a battle that is going badly, but must instead be used prior to any problems occuring. 4.1 Shared Secondary Powers Suggested slotting is 3 - 4 additional slots, with 35 - 70% accuracy, and 95% damage (except for Singularity). Summary and Analysis of Dominator Powersets, https://archive.paragonwiki.com/w/index.php?title=Dominator&oldid=253136. They can be useful in a Dominator's early career, when holding bosses is difficult due to poor accuracy and hold duration, and keeping out of melee increases survivability. Primary Powers 3.1. However, the fact that it has its second high damage melee power at level 28, instead of 35 like /Thorny and /Icy, makes it more attractive for PvP in Siren's Call. They do present some opportunity for varied tactics, although by level 35 the "control them, assault them" tactic works in almost all situations. Suggested slotting is 1 - 5 additional slots, with 35 - 70% accuracy, damage, hold and immob to taste. A solo Dominator with good single target damage can also use sleeps to very good effect. It makes a dramatic difference in the damage potential of the set and is highly recommended. It is auto-hit, has medium duration, doesn't require line of sight to place, has a large area of effect, and a medium recharge which makes it available for every fight. [*]Power Burst, Blaze, Bitter Ice Blast, and Thorn Barrage are the 9th tier single target blasts, and are all high damage medium range blasts. It is useful for dealing with situations that have got out of hand, initiating difficult fights, and dealing damage to tough foes with knockback protection. [*]Total Focus is an extreme damage melee attack with a guaranteed stun. Plant Control[*]4. I'll be sure to look back on this when I make my next Dom as I did with my latest. Jack Frost has very effective melee attacks, and significantly increases his summoner's damage. The additional attacks do not provide significant benefit compared to attacks already available in the secondary. The biggest problem for Carrion Creepers is all the sources of immobilize in Plant Control, which protect against the creepers knockdown effects: Entangle and Roots, as well as the Fly Trap's Entangle power, and finally the Entangle power generated by the Carrion Creepers themselves. 5.2 Leviathan Mastery It has an extreme endurance cost, and a longish recharge. The fact that many attacks include DoT creates compatability problems with sleep and terrorize powers. It has also been reported that Wormhole works well when airborne, because it can be directed straight down thus reducing the problem of knockback. Any help would be appreciated. Vanessa DeVore was an Art History graduate student, studying in Florence. Suggested slotting is 0 - 4 additional slots, with 35 - 80% accuracy and damage if desired. Fighting is a poor choice for Dominators. It is also quite handy for dropping flying or perching enemies to the ground where they can be dealt with more easily. Invoke Panic is PBAoE with a long recharge, and only affects lieutenants who are weak to fear. One popular use for AoE holds is combining them with the STH to hold a boss quickly when Domination isn't available. It has a long activation which can also cause frustration. It is best directed into a corner in order to minimize the scatter caused by knockback. [/list] When the power activates, any enemies within the area of effect who can see the caster get a free attack before the power takes effect, regardless of whether or not the power successfully hits them. The domination meter builds up as the dominator attacks, and then once activate it dramatically increases the dominators damage as well as the magnitude (effectiveness) of its control powers. Fiery Assault[*]4.4. Range is also a factor, but there is no indication if the targets are within range until the drop point is selected, possibly necessitating repositioning, which is why range enhancement is suggested. The cone is large enough that range is not necessary. Another issue with Ice Slick is that it allows a retaliation if used to start a fight within line of sight. 3.1 Confuse 3.2 Dominate 3.3 Levitate 3.4 Mass Confusion 3.5 Mass Hypnosis 3.6 Mesmerize 3.7 Telekinesis 3.8 Terrify 3.9 Total Domination 4 Notes 5 External Links Overview You can manipulate and control your opponent's mind. Ice Control - This is considered best or second best (after earth) at pure control. 1. It can be placed on buff eminators, such as those used by the Devouring Earth, as well as Triage Beacon and Spirit Tree. [*]Glacier is a typical AoE hold, see the Shared Powers section. It provides good resistance to smashing and lethal damage, and okay resistance to toxic and negative energy damage. Whirlwind is a useful power on occasion, when extra control is needed, as well as being quite entertaining. Its biggest weakness is that it protects enemies from the Ice Slick. Ice Control is frustrating to use against fliers, primarily because Ice Slick does not affect them, and because its -Fly powers, Frostbite and Chilblain, also protect against knockdown. Standard attack slotting is suggested. Its secondary effects are a good defence debuff, and toxic DoT. It is a self buff of short duration (15 seconds) which greatly increases most power effects, notable exceptions are accuracy, damage, and pet/drop power duration. Azucar_NA, Welcome to the Dominator Powers Guide, a comprehensive discussion of all powers available to Dominators which identifies the strengths and weaknesses of each power, as well as suggesting some possible strategies. You drop the slick and laugh as your foes slip and fall repeatedly. It recharges slightly faster than other blasts, and deals the same amount of damage for less endurance cost. Repel protection is rare, so it will affect most enemies, although bosses and others with hold protection will still be able to attack while being repelled. [*]Bitter Ice Blast is a typical 9th tier blast, see the Shared Powers section. Voltak's Dark/Dark Dominator build for general content By Voltak, May 28. Leviathan Mastery[*]5.3. It is of primary use to Dominators to extend the duration of control effects, typically doubling the duration, making it very popular for boosting the initial AoE control. Disappointing powers: Flash Freeze, Glacier [/list], 4.4 Icy Assault It has a decent base duration, a very long recharge time, a good sized area of effect, and poor accuracy. Smoke does not help in splitting up a single spawn of enemies, in fact it may even make this more difficult. Dominator - Paragon Wiki Archive It has good damage and a short activation time. Essential powers: Gravity Distortion, Singularity [*]Fling Thorns is a decent damage cone attack with a good defence debuff. Dominator. Suggested slotting is 5 additional slots with 70 - 80% accuracy, 35 - 95% disorient duration, 35 - 80% recarge, 20 - 60% range. It resists smashing, lethal, and cold damage. On a well orchestrated team, it can be used when multiple groups of enemies are too close together, to keep one group out of combat while the other is engaged. Domination's recharge is affected by global recharge buffs such as Hasten, Speed Boost, and Invention Origin Enhancement buffs, which makes all such buffs very desirable for Dominators. Gravity Control[*]3.4. Aid Self provides an unwieldy stun protection, Health provides sleep resistance, and Tactics provides fear resistance. They are marginal powers because they do not fit particularly well into a regular attack chain, due to their long activation time, and possibility of interruption. * Darkness Control requires VIP status or purchase on the Paragon Market. Details Real Name Giovanna Scaldi Gender Female Archetype Unknown Affiliation Carnival of Shadows Age About 400 years old Romantic Associations Unknown Known Family Parents (deceased) Vanessa DeVore (descendant) Primary Powers Psychic Blast Secondary Powers Mind Control Overview Giovanna Scaldi is a Carnival of Shadows Archvillain . Their fast recharge makes them tempting for building Domination, but they will need to be slotted for endurance reduction if this is done. It also has by the far the best single target control available, which can make a big effect, even on large teams, and makes soloing straightforward. On smaller teams and solo they are useful for building Domination. 5.4 Mu Mastery Standard attack slotting is suggested. Suggested slotting is 3 - 4 additional slots with 35 - 80% endurance reduction, and 35 - 95% flight speed. Energy Assault is a primarily single target assault set, with smashing and energy damage types, and secondary status effects of knockback and disorient. Taking only the four single target powers (Crush, Lift, Gravity Distortion, and Propel) and attacks allows a Gravity/ Dominator to effectively solo on Relentless even as low as level 12. Plant Control suffers slightly against flying enemies, because they must be grounded for the holds to take effect, and as usual -Fly is in the immobs which grant knockdown protection and DoT, severely hampering the utility of Spore Burst and Carrion Creepers. Essential powers: Blaze [*]Sniper Blast is a typical sniper attack, see the Shared Powers section.
      [*]Chilblain is a typical single target immobilize, see the Shared Powers section. Its large selection of control types (sleep, knockup, hold, confuse, repel, fear), makes Mind Control the most versatile control set, and the most likely to be able to exploit weakness in the enemies. The one weakness of Seeds of Confusion is that it is necessary to be at close range to gain the most effect. Unfortunately for Lift, Gravity Distortion grants knockup protection, which means that Lift cannot be used to control a boss in between applications of Gravity Distortion.

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