The base chance to join is only 2%[3] per hour (so mean time to join is about 35 hours). Big reason why winning the air war . Decrypted Airforce Cipher Bonus: +10%; You can also reveal intel about the cracked codes to the enemy, which will grant you active bonuses on top of the passive ones for 30 days: Invasion Penalty: -15%; Planning Speed: +50.0%; Defense bonus against country: +15.0%; Invasion Preparation Speed: +50.0%; Breakthrough bonus against country: +15.0% so to comply with the rule 34, you kinda need to look at the dialogue box above the battle screen and the list of bonuses inside. All factors stack multiplicatively, so it is possible to reach very low or high values depending the tactical situation. Anti-tank and anti-air battalions (including motorized) have a combat width of one. Used for Autonomy. As an example, assume the winning side has one division with 10,000 manpower and Maintenance Company I (5% ECR), and a second division with 20,000 manpower and Maintenance Company II (10% ECR). Each upgrade in Cryptology level increases the net pool by 4250, so with Cryptology level 7 your enemy will have to reach 41750 net Decryption power. Planning bonus will slowly fade away while you aren't . ), Modifies the bonus for enemies from air superiority, enemy_army_bonus_air_superiority_factor = -0.05, Modifies the bonus to land combat from having air superiority, Modifies the penalty for nighttime air operations, Modifies the penalty for bad weather for air operations, Bonus to daily air experience gain (flat number), Modifies the amount of air experience gained (percentage), Modifies the attack factor for naval strikes of air wings, Modifies the targetting efficiency for naval strikes of air wings, Modifies the agility factor for naval strikes of air wings, Modifies the attack factor for interception missions of air wings, Modifies the defence factor for interception missions of air wings, Modifies the agility factor for interception missions of air wings, Modifies the attack factor for air superiority missions of air wings, Modifies the defence factor for air superiority missions of air wings, air_air_superiority_defence_factor = 0.02, Modifies the agility factor for air superiority missions of air wings, air_air_superiority_agility_factor = 0.02, Modifies the attack factor for close air support missions of air wings, air_close_air_support_attack_factor = 0.02, Modifies the defence factor for close air support missions of air wings, air_close_air_support_defence_factor = 0.02, Modifies the agility factor for close air support missions of air wings, air_close_air_support_agility_factor = 0.02, Modifies the attack factor for strategic bombing missions of air wings, air_strategic_bomber_attack_factor = 0.01, Modifies the defence factor for strategic bombing missions of air wings, air_strategic_bomber_defence_factor = 0.01, Modifies the agility factor for strategic bombing missions of air wings, air_strategic_bomber_agility_factor = 0.01, Modifies the bombing factor for strategic bombing missions of air wings, air_strategic_bomber_bombing_factor = 0.03, Modifies the efficiency of tactical bombing missions, Modifies the efficiency of convoy escorting, Modifies the chance of a successful naval retreat, Modifies the number of ships in the first contact, Modifies the anti air attack of naval units, Modifies the efficience of commerce raiding, Modifies the chance of detecting enemy submarines, Bonus to daily navy experience gain (flat number), Modifies the amount of navy experience gained (percentage), Modifies the attack of planes of carriers, Modifies the defence of planes of carriers, Modifies the agility of planes of carriers, Modifies the attack of all submarine units in the navy, Modifies the defence of all submarine units in the navy, production_factory_max_efficiency_factor = 0.1, line_change_production_efficiency_factor = 0.2, Modifies the cost of converting civilian factories to military, Overall production boost for military factories, Modifies the factor of factories occupied with producing consumer goods, production_factory_efficiency_gain_factor, Modifies the production efficiency gain factor, production_factory_efficiency_gain_factor = 0.05, production_factory_start_efficiency_factor, Modifies the starting production efficiency of factories, production_factory_start_efficiency_factor = 0.05. A normal INF battalion have 0.3 recovery so a 10% boost makes it 0.33. If the attacker wins, the defender's units are forced to retreat to another province (or shatter if they have nowhere to retreat). They gave a bonus just because it seemed good to do so. If a country has more than one, the name is picked randomly. fletcherreed Engineer. But in the video from the devs (beginners tutorial battleplans), they didn't say anything about declaring war, or fabrical claim. A Modifier is something that can effect your nation in many different ways. This is a community maintained wiki. Strange, I could swear I've seen the attack from multiple direction bonus in the battle window. Percentage bonus to the daily command power gain. it increases combat width AND reduces the effects of any defensive fortifications. It's part of the war with China -50% to both attack and defence. All trademarks are property of their respective owners in the US and other countries. Retired HOI4 Kaiserreich Dev. Used mainly in national spirits to increase or lower Stability. In an 80-width battle it is possible to have 97 total width (penalty of 31.9%), but not 98 (penalty of 33.75%). Ex. If not strategic bombers can destroy them and heavy tanks just roll through them. Cookie Notice (Can be used in other ways) Modifies how much extra resources the overlord gains for free. For divisions on the defender's side this is the Defense stat, on the attacker's side it is Breakthrough. They provide damage, movement speed, and base combat width modifiers in the battle. Divisions do not attack enemies uniformly. [24] For example, 15 divisions successfully attacking with 90% reliability infantry equipment will in total recover of the equipment they lost. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. When encountering a target of a particular hardness, the soft attack and hard attack stats of the damage dealing division are combined to produce a number of attacks against the target. But how do you make a diplomatically fake claim, how do you actually create a claim? #1 drewbstar Jul 27, 2021 @ 3:21pm Marco Polo Bridge debuff. A land battle is a combat in the defending divisions' province initiated by attacking divisions trying to move into the province. Privacy Policy. Overall research speed bonus. Its list of targets could include five 14 width divisions (5*14 < 72) but if it were to encounter five 15 width divisions it would only engage four of them at a time (5*15 > 72). Reply. Reddit, Inc. 2023. Reddit, Inc. 2023. So if i f.example say i shall invade Poland because of i "claim" it because Poland was german area before (just an example) or..? The scaling is rounded to multiples of 10%, e.g. Each division recovers [23], including shot down air support planes. In combination, the score to be maximized is, The number of attacks coming from soft and hard attack respectively get scaled by, HOI4 Sub-Developer-Diary - Combat targeting iteration, Defines NMilitary BASE_CAPTURE_EQUIPMENT_RATIO = 0.0, Defines NMilitary RELIABILTY_RECOVERY = 0.1, https://hoi4.paradoxwikis.com/index.php?title=Land_battle&oldid=61807, Play You must log in or register to reply here. I have never played hearts of iron before, but i like it, have been playing for about 3-4 hours, so i have lot's of questions. The exact amount of damage done to HP and organization per hit is calculated by multiplying the obtained die rolls with the damage modifiers (0.06/0.053 base modifier, tactics attack modifiers, and armor reduction[7]). It's not meant as an insult, really, but it seems you have Zero knowledge about the game. To summarize the above with an example: an armored division with 1000 soft attack vs an infantry division with 500 defense stat. The former will recover 20% * 5% = 1% and the latter 80% * 10% = 8% of lost enemy equipment (due to having 4 times the weight). 1 Tactics 2 Combat width 3 Reserves 4 Attacks 5 Defenses 6 Damage dealing 6.1 Targeting[1] 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit | ] Main article: Combat tactics Tactics are automatically selected by the leading generals. Any tips on how to break high level forts that you have to attack directly? , -- Amount of tension generated by generating a wargoal against a country: TENSION_VOLUNTEER_FORCE_DIVISION = 0.5, -- Amount of tension generated for each sent division . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Any help please? Lessening the effect of forts is a pretty significant attack bonus considering how steep the fort bonus is. It is as simple as that. #1 The Talibum Sep 7, 2016 @ 10:27pm Make Sure you take out Western Europe before Declaring On USSR. Reddit and its partners use cookies and similar technologies to provide you with a better experience. New comments cannot be posted and votes cannot be cast. For example, a 36 width division has an engagement width of 72. Used mainly in national spirits to reflect increased or lowered War Support. In situations where increasing width works against the attacker, he should not be attacking in any case. In recent years they have been falling victim to several foreign influences. The winning side recovers a portion of its own equipment based on its reliability. In my case, I'm playing Kaiserreich as Socialist Italy I invaded southern Italy and took Two Sicilies without much of a problem, but I'm having a huge issue taking Rome itself. Cipher decryption mechanic uses two stats: Cryptology strength and Decryption power. In damage dealing, the number of attacks is round(hardness modified attack / 10) and the number of defenses is round(defense / 10)[4]. ANTI_AIR_ATTACK_TO_AMOUNT = 0.005, -- Balancing value to convert equipment stat anti_air_attack to the random % value of airplanes being hit. hoi4 concentrated or dispersed industry 2021. Hearts of Ice and Fire - a Game of Thrones mod. Modifies the amount of experience lost when units suffer damage, -1.0 means no loss. jordsta95 Administrator 1707 Posts Against anyone, you use: army_defence_factor = 0.1 #10% defence boost Most often used in National Spirits related to military administrative ability or similar effects. Additionally, countries not at war suffer a 50% percent decryption penalty. The extra combat width is already a huge combat bonus IMO, more would just be overkill. A custom name may also be set. TJelle, Hearts of Iron is a simulation. Cookie Notice 1 What is a Modifier? A total conversion that modernizes the world of Game of Thrones and bring it into the world of HoI4. 2 New WtT Modifiers 3 Country Modifiers 4 AI Modifiers 5 Generic Army Modifiers 6 Specific Army Modifiers 7 Generic Air Modifiers 8 Specific Air Modifiers 9 Generic Naval Modifiers 10 Specific Naval Modifiers 11 Generic Industry Modifiers 12 Specific Industry Modifiers 13 Research Modifiers 14 Other Modifiers Hardness - Determines the ratio of damage that is taken from soft attacks and hard attacks. After the battle ends, the ratio of HP lost is translated into equipment and manpower losses with a factor of 70%[21]. Increases base number of Special Force brigades allowed, Flat base number of battalions as special forces. I think it might be purely for gameplay reasons, the attacker already has an advantage in this game as it is now. Examining how to get the air superiority bonus in combat to help your divisions push as well as the ground support bonus. If Romania becomes a satellite and it has 10 - 49 factories, Germany will get a 1/4 of a spy. I think perhaps you're looking at flanking the wrong way, in terms of provinces. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Table of Contents Army Combat Stats Explained for HOI4 Navy Combat Stats Explained for HOI4 Air Combat Stats Explained for HOI4 Hearts of Iron IV, being a war simulation game, contains a lot of different kinds of combat units on land, sea and air. Rome the province has a level 8 fort, and there are plenty of divisions defending it (no idea where they got the manpower, but whatever). You can view it by selecting your country. One selected priority target additionally receives all of the coordinated attacks, increasing the chance to overcome its defenses. , -- AI will not launch attacks against heavily defended fronts . View ideas for HOI IV Her Majesty Queen Wallis, First of Her Name, by the Grace of God Queen of the Americas, Grand Admiral of the Royal American Navy, Duchess of Wallington, Duchess of Manhattan, Duchess of Long Island, Countess of Orange, Countess of O'ahu, Marquise of New Orleans, Baroness of Springfield, Baroness of Hollywood, Baroness of Central Park, Grand Socialite, Protector of Liberty . (Can be used in other ways) Makes trade cheaper/more expensive. I really havent notice a difference and just see the ai act regularly. For each organization die roll, 3.5 is expected. Marco Polo Bridge debuff. Some countries have unique default names for their intelligence agencies. How do you break a high level fort that is well defended, especially when you can't outflank or starve it out? I really haven't notice a difference and just see the ai act regularly P.S. I haven't payed much attention to this before, but in hoi 2 and 3, possibly 1 as well, if you attacked a province from multiple directions you would get a bonus for each new direction. From strange cultists to religious pilgrims! This. A 10-width division might target either one 40-width or at other times two 10-width enemies, depending on which division gets randomly drawn first. Modifiers can be gained through every static or dynamic token that persists over time: Manage all your favorite fandoms in one place!
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