In case of controller = { } as in the example, this means that the scope is checked or executed in a state that isn't controlled by any country. As you can see, we have created a meta_effect that takes two arguments. The effect does nothing if the country exists. If a state is set rather than the specific province, first prioritises the country set in. Example: start_border_war = { change_state_after_war = no #overrides the transfer of state at the end of war combat_width = 80 #combat width for border war minimum_duration_in_days = 14 #minimum duration for combat attacker = { state = 527 # state to start border war num_provinces = 4 #number of provinces we want border war to be on_win = japan . Deprecated. elections_allowed = Whether elections are allowed. Use modify_character_flag instead. Optional, defaults to being the same as size.navy_ratio = The size of the naval forces that the breakaway country gets. Executes contained effects on every country that meets the limit and is at war with the country this is contained in. damage = The amount of damage to inflict.province = The province to target for provincal buildings. Optional.set_root = Sets the scope of ROOT in scripted localization. These scopes are used within effect scopes to control the execution of effects. Reserves the dynamic country, making sure that it does not get recycled for civil war even if it does not exist. Executes contained effects on a random division that meets the limit and is owned by the current country. In this video, I will show you 5 hoi4 mods that you need to get.Vanilla Super Events: https://steamcommunity.com/sharedfiles/filedetails/?id=2525366756&searc. ratio = Distance between starting position and target position where the entity is to be placed.rotation = The rotation to apply after the positioning.start and target arguments: rotation = The new angle in radians. ORflag = The flag to set.days = Sets the flag to last for the specified amount of days. Optional.states = { }The states included in the breakway country. The country the player becomes needs to be the scope in which the command is used. Click on the go to lens button 3. Makes the current scope the owner and controller of the specified state. Such states are rather unstable and can cause crashes easily (such as if evaluated for an air mission by AI or if doing almost any effect on them), so this error occurring should never happen. 10 16 16 comments [deleted] 4 yr. ago CaptainKeyes158 4 yr. ago Hearts of iron 4>History>states Go into the text documents of all the states that you want to belong to a certain country and change the country ownership tag. Columns go left-to-right starting with 0. Necessary for advisors.ideology = Ideology type of the character. It has been balanced specially for multiplayer letting you transfer only your own states or the states owned by your subjects, excluding those controlled by players. name = Name of the ship. Removes the specified trait from the character. If the current country has a core on a state transferred to the released country, the core will be lost. Adds the specified amount of experience to the divisional commander. Adds specified number of nukes to the country's stockpile, Nukes the specified province or a province in the needed state. decision = The decision to activate. Optional.location = Location where the railway gun is created. Optional.election_frequency = How often in months an election occurs. Does not start resistance by itself, only removes the checks forcefully disabling it. defender = / The defender state.attacker_win = Makes the attacker the winner.defender_win = Makes the defender the winner. When the tool is enabled clik on any province to see more options. Every state of the original country immediately gets set as a dynamic country's core: if that's unneeded, the cores would need to be removed after creation. Used in the province scope.level = Affect only provinces with buildings level below, at or above the specified level. Sets the order of battle to be used for the current country's divisions, overriding every other air order of battle. If the current country has a core on a state transferred to the released country, the core will be lost. A mod based on newly added scripted GUIs mechanic. disband = If true, will refund equipment and manpower. all_provinces = yes If it is, then each one will be. 110 pages Explore Project folder Keywords Other things State effects/transfer state < State effects Sign in to edit every_state = { limit = { is_owned_by = POL is_core_of = GER } GER = { transfer_state = PREV } } The above example transfers all German core states owned by Poland to Germany. Adds defense skill to the current unit leader. Optional, defaults to all. Optional.x = The X position of the entity.y = The Y position of the entity.z = The Z position of the entity.province = The province the middle of which to use as the entity's position.state = The state the middle of which to use as the entity's position.rotation = The rotation of the entity in radians.scale = The size of the entity.min_zoom = Minimum zoom level needed to be able to see the entity.visible = The scripted trigger that must be met for a country for it to see the entity. Instead. Changes the specified portraits of a character. If set to "auto", will pick automatically. Optional, defaults to false. : OOB Used within country history files as an argument deciding the loaded order of battle file, deciding the amount of . Must be fired from ROOT, the country that should be exiled, or a TAG specification must be used. Used to target various hardcoded scopes inherent to the block, often a secondary scope in addition to ROOT. resource = The resource to add.amount = The amount of resource to add. Adds a random valid unit trait to a unit leader. Fires the specified event for the owner of the current unit leader. Executes contained effects on a random state that meets the limit and is owned by the country this is contained in. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Where triggers do not need to be repeatedly checked random can be a performance light alternative to mean_time_to_happen for scheduling events. Executes contained effects on every state that meets the limit and is controlled by the country this is contained in. province = { Displays a special tooltip for the specified mission in the effect tooltip. Clears the cap on the template, allowing it to have an unlimited amount of divisions. debug = yes can be added to meta effects. The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". The effects here must be used within a scope that's specified within the notes. Switches the current character to the specified country, giving them the character. Sets the specified character to also act as an admiral. Countries List - HOI4 Modding - Hearts of Iron IV Removes the specified building in the current state. In regards to some dual scopes, a possible logged error to get while using them is "Invalid event target", as in common/national_focus/generic.txt:690: controller: invalid event target: controller, while the scope being used is not necessarily an event target. Displays the specified idea in the tooltip for the current effect scope. Promotes the current unit leader to Field Marshal (if Commander). level = / The maximum level to add. Preferable to use every_army_leader unless necessary to use global_every_army_leader. portrait_tag_override = If selecting a random portrait, create one that is from the specified country rather than the current country. No tooltip is generated. Adds the number of days to a decision's days_remove. This is a community maintained wiki. ruling_party = The ruling party of the original, player-led country. Optional.efficiency = The initial production efficiency. For example, if you wanted an effect to randomly given the player one out of four bonuses, you'd do the following: The number is not the chance, but the weight for each option, as they don't have to add up to 100 or any number. Removes the balance of power in entirety. The autonomy states are found in. The units to add to the template. Removes the current scope from the specified technology sharing group. Goes from 0 to 2. Political Power: +100 Optional.combat_entrenchment = The bonus to grant. }. Makes the specified country a subject of the current scope. Changes the name of the specified political party for the current scope. The song must be defined in a music station in order to work. Attacker or Defender scopestate = / The state the side is fighting on.num_provinces = The number of provinces used in the state.on_win = The event to fire for the side on a win.on_lose = The event to fire for the side on a loss.on_cancel = The event to fire for the side on a draw.modifier = The modifier on combat. The defense skill of the leader.planning_skill = The planning skill of the leader.logistics_skill = The logistics skill of the leader.traits = { }The traits the leader spawns with.female = The gender of the leader.legacy_id = The legacy ID used for the unit leader. Used in the province scope.limit_to_border = Affect border provinces. Defaults to 0.dig_in_factor = The modifier applied to dig-in bonuses. The default is 0, meaning the base variant.new_prioritised = Whether new equipment is prioritised or not. Sets the strength of the garrison in the specified state. Executes children effects on every country that meets the limit, including those that do not exist. Can only be used if at war with the target. Changes the number of shared building slots for the current state. Used to prevent training, disbanding, and editing units. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.traits = { }The traits the leader spawns with.female = The gender of the leader.legacy_id = The legacy ID used for the unit leader. Mod State Transfer Tool for Hearts of Iron 4 (v1.12.1) If you wish to change the nationality of a specific character, and the country getting the effect doesn't have the character recruited already, use the. Terms of use for Paradox Account portrait = The new portrait. Upgrades are defined within /Hearts of Iron IV/common/units/equipment/upgrades/*.txt. Optional. Enables Border War status for the current state. This page was last edited on 24 June 2023, at 15:47. Optional.random = / Adds a random number (between 0 and random, inclusive) of hours to the scheduled fire time. ORtag = / The scope to white peace.message = The reason for peace showing up in the pop-up. Executes contained effects on a random state that meets the limit and is owned and controlled by the country this is contained in. Gives bonuses of reducing land doctrine cost to current scope. cost_reduction = Percentage of cost reduced.uses = Number of times the cost reduction can be used.category = Which doctrine category the cost reduction will apply to. How to transfer states using console commands I'm trying to transfer a state to Poland using console commands. Adds an off-map (offmap) building for the current scope that produces its effects without being present in a state. All rights reserved. A value of 1 sets the technology. If they agree, we get the following for each subject: Shortened variant exists if the event's ID is used instead of arguments. Removes the specified trait from the current unit leader. Sets the current country as the faction spymaster. I'm stuck and I need help. See scoped_play_song if only one country should have the song. Executes contained effects on every state that meets the limit and neighbours the state this is contained in. Without transfering troops, the annexed country's divisions' equipment is lost. Deprecated. Optional. build_only_on_allied = No by default, if yes and in a country scope, it will only build on allied territories for the country scoped.fallback = Defaults to no, if yes each option will try to fallback to the next available one.path = { }start_province = target_province = start_state = target_state = If using start state/target state, the game will pick the provinces with the best supply available. score_factor = / The fraction of the total score awarded to the winners compared to regular victory.message = The reason for peace showing up in the pop-up. You need to sign in or create an account to do that. An update is done daily by default; this can be used if the applied values need to be changed urgently, such as if modifiers are checked or used later in the effect block. Optional.size = The size of the breakaway country and the fraction of the original stockpile and military units it will receive by default. State Transfer Tool State Transfer ToolHoI4Mod ModHoI4GUI State Transfer Tool ModModUI State Transfer Tool Used in the province scope.id = Affect the specified province. This thread is archived New comments cannot be posted and votes cannot be cast 3 11 Removes the specified trait from the current character. Displays a special tooltip for the specified decision in the effect tooltip. Used if root scope isn't producer. Can add multiple. Defaults to true. Removes the specified idea from the current scope. Instructions: 1. autonomy_state = The type of autonomy state to set.freedom_level = The new freedom level value. Removes a focus from list of completed focus, and potentially all focuses requiring it as a prerequisite. first, you need to use "setcontroller [country tag] [province id]" . id = 4321 Used in the province scope.limit_to_naval_base = Affect naval base provinces. It's main use is to fix 90% of all hard crashes within modded HOI4: Any mod that changes states, provinces, factory amounts and building amounts at the start of the game, will not change the location for the 3d models written in the map/buildings.txt file.This will initially have no issues attached, but will seemingly at random cause crashes dur. Executes contained effects on every country that meets the limit and has the specified original tag. Necessary for country leaders.trait = The trait to add. Changes the appearance of one of the sides within the balance of power. state = The state where the resource rights are located.resources = { <> }The resources to which give resource rights to. These effects in particular are country-scoped effects that are related to states rather than effects within the state scope. Used in the province scope.limit_to_border = Affect only provinces that lie on a border between countries. Makes the current scope declare war on the specified country with the specified wargoal. Creates a faction with the specified name for the current scope. Check the german focus tree and see what Anschluss etc do. In case of overlap, unnested if statements are preferred. Tools designed to make modding hearts of iron iv easy, and require no modding experience Displays a list of every character meeting the specified limitation and recruited by the current country. Browse. Creates an entry within the command history of a decision. Sends the specified fraction of equipment to the specified target, removing said equipment from the current scope. value = The value to add.tooltip_side = The side to show in the tooltip. Home. Sets the number of research slots the current scope has. These are defined within /Hearts of Iron IV/common/units/names_divisions/*.txt files.is_locked = Whether the division is locked to modification and deletion. limit_to_naval_base = yes What's even the point of begging people to read the description? These arguments will be used replacing the parameters [EQ_TYPE] and [EQ_LEVEL] inside the meta effect. Executes contained effects on every state that meets the limit and is a core of the country this is contained in. Adds collaboration in TAG with the scoped country. disband = If true, will refund equipment and manpower. All states that are cored by the specified country will be given to it. Recommended to use add_country_leader_role instead when possible. side = The side whose GFX to change.gfx = The sprite to change the GFX to. r/paradoxplaza 25 days ago How to upgrade my gaming PC to run Paradox games faster 126 102 The character cannot be re-recruited after retiring. force_allow_recruiting = Whether to allow or disallow recruiting. The default scope is the unit leader, ROOT is the country receiving the unit leader, while FROM is the original owner of the unit leader. Optional.last_election = When the last election was. Optional. These can only be used with characters of the unit leader type. Used in the province scope.limit_to_coastal = Affect coastal provinces. Executes contained effects on every character that meets the limit and is recruited by the country this is contained in.
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